I'm Pascal Müller
Welcome to GameDevWithPascal.
“Turning your game concepts into unforgettable experiences with professional Unreal Engine programming.”
Who am I
About me

Hi, I’m Pascal Müller, a professional game programmer based in Karlsruhe, Germany.
With over 10 years of development experience, including 7 years specialized in the Unreal Engine (C++ and Blueprints), I focus on gameplay mechanics, Editor tools and performance optimization. If you want to develop awesomegames, I’m your man!

Experience
10 years overall experience
7 years Unreal Engine 4 & 5
Games released on
PC, Xbox, PS, Android, iOs
Education
B.Sc. Computer Science
What I can do
Services
Prototyping
Turn your game ideas into interactive prototypes using Blueprints and C++.
I develop systems that demonstrate key features and mechanics, making it easy to test and refine for internal testing or external pitches.
Gameplay Features
From simple mechanics to complex systems, I deliver precise, maintainable code. My expertise ensures that every component is efficient, modular, and ready to adapt to the evolving demands of your project.
Performance Optimizing
Achieve top-tier performance with precise optimization and debugging. From meeting console framerate requirements to streamlining load times. I fine-tune every aspect for a seamless player experience.
Projects I have worked on
Portfolio
Lost Ember
Mooneye Studios
PC, PS4, PS5, XBox One, Switch
Technologies: UE4, C++, Perforce
Role: Co-Founder, Main Developer
Lost Ember is a third-person exploration adventure in which players can control various animals with different movement styles and mechanics to explore a vast world and unravel the mystery of humanity’s demise. The game features 16 different animals.
As one of the founders of the studio, I was involved every step of the way, from the initial idea to the final release. Some of the key features I have worked on include:
- Camera control and movement mechanics for various animals such as birds, fish, wombats and buffalo
- AI of all NPC’s using C++ and behavior trees
- Flocking behaviour for birds, using a modified boid algorithm
- Performance optimisation with Unreal Profiler/Insights and Intel profiling tools
- Implementation of achievements for Steam, PS4 and Xbox
- Additional Tasks: testing, bug fixing, animation graph setup and UI/menu implementation








Other Projects
What people say
Testimonials
